Polska firma DevSH Graphics Programming Sp. z O.O.
Wymagany jez. angielski wiec ogloszenie po angielsku.
Projekty
- Archviz (Raytracing)
- Benchmarks (Raytracing)
- Gamedev (porting and game engine dev)
- CAD (2D Rendering and Photogrammetry)
Wymagania
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Proficient with C++11, with some knowledge of compile time additions in C++14 and C++17
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Experience with either modern OpenGL (Persistently Mapped Buffers and DSA) or Vulkan demonstrated by at least one project in portfolio
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Knowledge of GPU Compute is required
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Recruiting task completed using our in-house engine.
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Must be able to work mostly independently
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Completed a degree or currently enrolled in education (we can make exceptions)
Bonus qualities:
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CMake experience
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Android development experience
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Input Handling (keyboard/mouse/multitouch)
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Calculus
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Open Scene Graph
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UE4
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Google Stadia
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Console Development
Warunki Wspolpracy
- UoD lub B2B, po okresnie probnym możliwa UZ
- 100% Elastyczne Godziny pracy
- Elastyczny wymiar pracy
- 0 crunchu ze wzgledu na dywersyfikacje firmy w projekty non-gamedev
Przewidujemy nabór przez kolejne 1-2 lat, wiec ogłoszenie można traktować jako dalej aktualne nawet w 2022. Prosimy o CV w formacie PDF na jobs
przy devsh.eu